CVE-2026-63077 is a critical (CVSS 9.8) unauthenticated remote code execution vulnerability in JetBrains TeamCity caused by insecure deserialization (CWE-502) in the agent polling protocol. Any attacker with HTTP(S) network access to the server can execute arbitrary OS commands as the TeamCity process without authentication or user interaction. The vulnerability is in CISA KEV with confirmed active exploitation and public PoC availability.
Data Source: CIRCL
Confidence: HIGH
Exploitation Method: DIRECT_NETWORK
CVE Published: 2026-07-27
Added to CISA KEV: 2026-08-05 9 DAYS BETWEEN CVE AND KEV
CVE-2026-63077 is a critical remote code execution (RCE) vulnerability affecting JetBrains TeamCity On-Premises, caused by improper handling of data within the agent polling protocol. This vulnerability is highly dangerous because it allows an unauthenticated attacker with HTTP(S) access to a TeamCity server to bypass authentication mechanisms and execute arbitrary operating system commands with the privileges of the TeamCity server process, potentially leading to full system compromise and the exposure of sensitive credentials within build pipelines.
CVE-2026-63077 - Unauthenticated RCE exploit for JetBrains TeamCity via Agent Polling Deserialization. Supports mass scanning, multi-threading, and interactive shell. For authorized security testin...
A critical security vulnerability has been identified in TeamCity On-Premises and assigned the Common Vulnerabilities and Exposures (CVE) identifier CVE-2026-63077. If exploited, this vulnerability may allow an unauthenticated attacker with HTTP (S) access to a TeamCity server to bypass authenticati…
CISA says attackers are exploiting TeamCity CVE-2026-63077, an unauthenticated RCE flaw that can expose credentials and compromise build pipelines.
CVE-2026-63077 JetBrains TeamCity Deserialization of Untrusted Data Vulnerability. This type of vulnerability is a frequent attack vector for ...
CVE-2026-63077 Detail Description In JetBrains TeamCity before 2026.1.3, 2025.11.7 unauthenticated remote code execution was possible via the agent polling protocol…